View Full Version : Lineage 2 Gracia Videos
aNTarTis
07-05-2008, 02:57 AM
http://www.youtube.com/watch?v=4-j84yuQCyI
aNTarTis
07-05-2008, 02:58 AM
Muy buena la pantalla de apertura.
aNTarTis
07-05-2008, 03:07 AM
http://www.youtube.com/watch?v=c8x2GkofPJM
aNTarTis
07-05-2008, 03:07 AM
esos eran nuevas emoticons, actions o como quieran decirles...
aNTarTis
07-05-2008, 03:12 AM
http://www.youtube.com/watch?v=lOyqTPSbhNo
no se le entiende una ***** pero tira unas imagenes del game.
1v4n0ski
07-11-2008, 04:51 PM
recorcholis !!!
:D
ojala no pida una tarjeta de video mejor a la que tengo
porque el hellbound ni lo puedo jugar de mierda de lagg T-T
chevere
cuidenze bb
Jareto
07-11-2008, 07:27 PM
lol y este '? resucito o que pedo '??
cervera22
07-11-2008, 08:46 PM
No si claro!! Completamente de acuerdo con lo que dicen los asiáticos.
Culero
07-13-2008, 09:02 PM
Si se entiende =D, dice k esta buscando un char llamado Culero, Tienen la ip ya!
la cosa es k su forma de juego!! wuao!! Imprecionante! aplica miles de funciones!
pues tiene havilidades DE Tipo Npc k estan muy buenas, Culero tendra 2 skill mas!
aparte de Spoil y Stun!!! Sera mas util con un Skill de Area mejor k la POLE , Esperemos k sea de su Agrado.
Bueno eso es lo k dijeron los 2 una mini Reseña :3
aNTarTis
08-15-2008, 02:50 PM
Vitality System
<LI itxtvisited="1">Vitality System allows players to gain extra exp when hunting. <LI itxtvisited="1">When players go off line / enter safe zone / killed RAID (http://www.l2guru.com/forum/showthread.php?t=104635#)/BOSS, they will receive Vitality Points (VP) <LI itxtvisited="1">When vp is cumulated, players will be able to level up their Vitality Levels. <LI itxtvisited="1">When players are hunting normal mobs, vp will be used in exchange for higher exp. <LI itxtvisited="1">Players’ total vp/ vitality level can be viewed from the status bar <LI itxtvisited="1">There are a total of 4 levels of vitality levels, at level 4 players will get 4 times the exp, at level 3, 3 times the exp. <LI itxtvisited="1">VP is exhausted based on exp gain, not based on hunting time. <LI itxtvisited="1">When players are in a safe zone for approx 8 – 9 hours, they will gain 1 vitality level. (Unfortunately a lot of us will exhaust our CPU (http://www.l2guru.com/forum/showthread.php?t=104635#)/RAM thanks for this feature.) <LI itxtvisited="1">After killing a RAID / BOSS, the system will notify the players how many vp they have earned. <LI itxtvisited="1">During the PTS, there was a testing of killing 4 (not sure what mob), gaining 1 vitality level. <LI itxtvisited="1">Vitality Level 0 --> 1, exp will increase by 50% <LI itxtvisited="1">Vitality Level 1 --> 2, exp will increase by 33% <LI itxtvisited="1">Vitality Level 2 --> 3, exp will increase by 25% <LI itxtvisited="1">Vitality Level 3 --> 4, exp will increase by 20%
In other words, from level 0 --> 4, the exp will be 3 times the original
General Battle System
(Diego’s translation)
<LI itxtvisited="1">Song and Dance buffs now have their own buff bar. <LI itxtvisited="1">Player and Monster melee range increased slightly. <LI itxtvisited="1">Target location and the relationship with the attacker now affects damage bonus. <LI itxtvisited="1">Long range physical attacks now have a distance differential to damage.
The poison and the bleeding damage has been increased.
(Addition)
<LI itxtvisited="1">Songs (http://www.l2guru.com/forum/showthread.php?t=104635#) and Dances buff bar has a total of 12 slots. <LI itxtvisited="1">Increase the effectiveness in the gap in between of Accuracy and Evasion (Daggers will find their evasion being way more effective than before)
Each character’s def to debuff will effect debuff duration.
Skills
(As much as I love to translate all of the names, I won’t be able to do so as most of you know that already. I will just translate what each skill does instead. However if you know the skill name, please let me know I shall add it here. Thanks)
Knight Class
<LI itxtvisited="1">Knight Class will have a new root skill (someone please fill in the name for me), level 43 <LI itxtvisited="1">After switching to this new root skill, increases bonus dmg to 2-hand sword and dual sword <LI itxtvisited="1">After switching to this new root skill, will be able to use new attack skills
Total of 3 levels, levels the amount of skills can be used might be affected by level
http://www.l2guru.com/forum/attachment.php?attachmentid=42&stc=1&d=1209668295
<LI itxtvisited="1">When using 2-handed sword, area atk to nearby enemies, shield block ineffective to this skill
Can be used with the root skill mentioned above
http://www.l2guru.com/forum/attachment.php?attachmentid=43&stc=1&d=1209668343
<LI itxtvisited="1">When using dual sword, area atk to nearby enemies, shield block ineffective to this skill.
Can be used with the root skill mentioned above
http://www.l2guru.com/forum/attachment.php?attachmentid=44&stc=1&d=1209668343
<LI itxtvisited="1">When using dual sword, double attack to target, shield block ineffective to this skill
Can be used with the root skill mentioned above.
Healers
<LI itxtvisited="1">Healers will get a new skill (level 44) which will allow them to use magic attack skills. <LI itxtvisited="1">Healers: EE/SE/Bishop (Prophet not included)
3 levels to this root skill (similar to the knight class root skill)
http://www.l2guru.com/forum/attachment.php?attachmentid=45&stc=1&d=1209668343
<LI itxtvisited="1">Divine Punishment (assuming this might be the skill name) <LI itxtvisited="1">Holy based attack, power 57
Can be used under the root skill mentioned above
http://www.l2guru.com/forum/attachment.php?attachmentid=46&stc=1&d=1209668343
<LI itxtvisited="1">Surrender to Holy: lowers target def to holy atks, also increases target’s dark resist
Can be used under the root skill mentioned above
http://www.l2guru.com/forum/attachment.php?attachmentid=47&stc=1&d=1209668343
<LI itxtvisited="1">Holy Curse: prevents target getting healed at the same time target will continuously reducing hp (http://www.l2guru.com/forum/showthread.php?t=104635#).
Can be used under the root skill mentioned above
http://www.l2guru.com/forum/attachment.php?attachmentid=48&stc=1&d=1209668343
<LI itxtvisited="1">Holy Storm: Holy based area atk, power 90
Can be used under the root skill mentioned above
Skills to be learned after clicking twice
<LI itxtvisited="1">AW: Evasion Counter (LV 74) – when evades, probability of putting target into shock status <LI itxtvisited="1">PW: Evasion Chance (LV 74) – when evades, probability of increasing critical chance <LI itxtvisited="1">TH: Evasion Speed (Level 74) – when evades, probability of increasing attack speed
All 3 dagger: Shadow Illusion (level 72) – cancels area opponents’ targets
Normal Type Skills
(Learn from skill masters)
(Names copied from Diego's translation)
Warsmith:
<LI itxtvisited="1">Repair Golem (L40) – summon Repair Golem <LI itxtvisited="1">Power Golem Might (L43) – Increases golem p.atk + atk speed <LI itxtvisited="1">Golem Armor Plating (L40) – increases golem def and max hp capacity <LI itxtvisited="1">Golem Sharpen Edges (L49) – increases sword type of weapons p.atk & critical chance, 10 minutes party (http://www.l2guru.com/forum/showthread.php?t=104635#) buff. (only 1 type of the 3 weapon buffs can exist at once) <LI itxtvisited="1">Golem Spikes (L49) – increases hammer type weapon p.atk, 10 minutes party buff (only 1 type of the 3 weapon buffs can exist at once) <LI itxtvisited="1">Golem Bow String (L49) – increases bow type distance + p.atk, 10 minutes party buff (only 1 type of the 3 weapon buffs can exist at once) <LI itxtvisited="1">Strengthen Heavy Armor (L46) – increases heavy army p.def, 10 minutes party buff (only 1 type of the 3 armor buffs can exist at once) <LI itxtvisited="1">Strengthen Light Armor (L46) – increases light armor p.def + evasion, 10 minutes party buff (only 1 type of the 3 armor buffs can exist at once) <LI itxtvisited="1">Strengthen Robe Power (L46) – increases MP regen rate, 10 minutes party buff (only 1 type of the 3 armor buffs can exist at once)
Summon Merchant Golem (L62) – uses 5 D crystals, will not follow the WS running around, will just stay at one spot, will be selling normal ss, etc.
Prophet: Mana Steal – when atk, probability of regen mp.
SE: Bless of Blood (LV 40)
PTS Testing Result
At level 56, skill level 3, MP usage 52, Range 600, effect lasts for 15 seconds, cool down time 20 seconds
Continuously regen party HP, when under attack probability of regening HP. During a test in PTS, when under an attack healed with 712 HP, high probability of activation of this skill. Most likely to be getting hit 2 times with a 50% of activating this skill. Some other players calculated it to be 30%)
Kamael All: (v 43) – increases hp/mp/cp regen rate
Berserker:
<LI itxtvisited="1">(lv 52) – heals self hp completely, uses 5 souls
(lv 55) – increases party hp capacity + hp regen rate, uses 10 souls
Soulbreaker
(lv 62) – lowers area opponents’ moving speed, uses 5 souls
Arbalester
<LI itxtvisited="1">(lv 68) – stops opponent from using skills, uses 1 dark seed (that name is probably wrong)
(lv 64) – when opponent activates the trap, within a certain period of time with probability of cancelling opponents’ targets
Soulbreaker & Inspector:
<LI itxtvisited="1">(lv 58) – instant stops pain (invincible), but after the effect is gone, will be out of strength
(lv 40) – increases casting speed, lowers cooldown time
Existing Skills added to Existing Classes
<LI itxtvisited="1">WS: Fatal Strike <LI itxtvisited="1">BH: Fatal Strike <LI itxtvisited="1">AW: ?? <LI itxtvisited="1">Phanton Summoner: Death Spike, Summon Cursed Bone, Poisonous Curse <LI itxtvisited="1">EE: Party Greater Heal
BH: Crystalization
Changes to Existing Skills
(Diego’s Translation)
<LI itxtvisited="1">Shield mastery: Increase the effectiveness of shield pdef and if wearing heavy armor also increases main pdef while using a shield. <LI itxtvisited="1">Armor Mastery (Warrior & Kamael): MP regeneration increased. <LI itxtvisited="1">Soul collection: Kamaels now can hold 40 souls. <LI itxtvisited="1">Protection of Rune,Alignment,Elements: increased defensive properties for both passive and active effects.
Cleanse: Raid curse can no longer be removed.
(Addition)
<LI itxtvisited="1">Bleed: added effect lowers moving speed <LI itxtvisited="1">Light Armor Mastery added effect: increased mp regen rate <LI itxtvisited="1">Summon Blue Eye Unicorn limited amount of target when casting area atk <LI itxtvisited="1">Cure Poison: casting speed decreased <LI itxtvisited="1">Cure Bleed: casting speed decreased <LI itxtvisited="1">Wild Magic: increase magic critical chance by 10 times, however decreased in critical dmg (from 4x to 3x) <LI itxtvisited="1">Siren’s Dance: increased magic critical chance, however decreased in critical dmg (as above) <LI itxtvisited="1">Fighters/Archers Will: increased p.atk critical + skill critical rate <LI itxtvisited="1">Aggression: increase effectiveness <LI itxtvisited="1">Soul Cry: skill mp usage reduced by 50% <LI itxtvisited="1">Dance of Alignment & Song of Elements: added m.def & elemental def effect <LI itxtvisited="1">Blade Rush: cancelled the penalty of reduced evasion
Dodge: increased skill time from 10 seconds to 15 seconds
(Thank God! That was a pain looking at 3 different sites for the right names. Phew!)
MP Consumption of the following skills have increased:
(Diego’s Translation)
Silent Move, Guard stanace, Soul Guard, Shield Fortress, Parry stance, Riposte Stance, War Frenzy, Strike Back, and others.
(Addition)
Accuracy, Vicious Stance, Fortitude, Hard March
Changes to all Physical Attack Skills
<LI itxtvisited="1">Dmg to all physical attack skills have increased <LI itxtvisited="1">All physical attack skills mp usage decreased
All physical attack skills contain overhit
(Diego’s translation, I think this covered it)
Changes to casting time.
Scroll of Escape, Cure Poison and Cure bleeding are now reduced in time.
MP Consumption of the following toggles are increased:
Soul Cry, Silent Move, Guard stanace, Soul Guard, Shield Fortress, Parry stance, Riposte Stance, War Frenzy, Strike Back, and others.
(Diego’s Translation)
<LI itxtvisited="1">Changes to magic damage <LI itxtvisited="1">Magic damage now applies a random variance between minimum and maximum damage.
Depending on the type of weapon the damage variance of spells changes.
Changes to Kamael Spirit Consumption
Skills that use charged souls to enhance the skill have been changed.
Changes to Magic Dmg
<LI itxtvisited="1">Magic critical rate will increase to 10 times <LI itxtvisited="1">Magic critical dmg will go down from 4 times to 3 times
magical critic rate caped to +20% when buffed (Thanks to NerZ for clarification)
My God! I just spent the whole afternoon translating skills!! <!-- / message --><!-- attachments -->
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aNTarTis
08-15-2008, 02:52 PM
Monsters
(Diego’s Translation)
<LI itxtvisited="1">Monsters below level 75 (Excluding Festial of Darkness and Seven Sign Dungeons) will now use soul shots and spirit shots to power their skills. They will also use new ranged defense skills at a certain probability to help avoid being kited around by players. <LI itxtvisited="1">Item/XP/SP rewards from monsters using SS/SpS and ranged defense skills were increased. <LI itxtvisited="1">All raid boss rewards were significantly increased. <LI itxtvisited="1">Raid bosses once again drop many normal items in addition to life crystals. <LI itxtvisited="1">Spell books that are normally buyable in NPC shops wont drop from monsters any more.
The loot table of all old monsters has been adjusted to include new items and item parts.
(I think that basically covered everything that's there.)
Code:
Hunting Grounds___________________________________________ ________________________________| ------------ | Instant Dungeon 1 | Instant Dungeon 2 | Instant Dungeon 3|---------------------------------------------------------------------------|NPC To enter | Guard Leader | Guard Leader | Cyber Cafes |---------------------------------------------------------------------------|Cyber Cafe(C) | --- N/A --- | --- N/A --- | Cyber Cafe |---------------------------------------------------------------------------|CC Points | --- N/A --- | --- N/A --- | 3000 points |---------------------------------------------------------------------------|Players | 2-6 people | 2-6 people | singular |---------------------------------------------------------------------------|Dungeon Type | With Raid | With Raid | normal |---------------------------------------------------------------------------|Dungeon Time | 30 minutes | 30 minutes | 30 minutes |---------------------------------------------------------------------------|Entry Limits | once per day | Once per day | Once per day |---------------------------------------------------------------------------</PRE>
(Sorry for the crappy table?)
<LI itxtvisited="1">Added 3 new instant dungeons (I don't know the names in English, so I'll just name it 1/2/3) <LI itxtvisited="1">The Instant Dungeon 3 is a cyber café related dungeon. You can only enter this dungeon from the cyber café. (I doubt that this will apply to NA server) <LI itxtvisited="1">All 3 new instant dungeons, access limit is 1 time per day, the time resets at 6:30 PM <LI itxtvisited="1">Other than the cyber café instant dungeon, the other dungeons can be accessed through NPC in towns
Each town belongs to a different instant dungeon level
Instant Dungeon 1
<LI itxtvisited="1">Gludio: 20-35 <LI itxtvisited="1">Dion: 20-40 <LI itxtvisited="1">Heine: 30-50 <LI itxtvisited="1">Schuttgard: 45-75
Rune: 55-80
Instant Dungeon 2
<LI itxtvisited="1">Gludio: 18-31 <LI itxtvisited="1">Dion: 28-41 <LI itxtvisited="1">Heine: 38-51 <LI itxtvisited="1">Oren: 48-61 <LI itxtvisited="1">Shuttgard: 58-71
Rune: 68-78
Kruma Tower
<LI itxtvisited="1">Increase mob drop rewards <LI itxtvisited="1">Added an area boss
Players over level 56 will not be able to enter
Monster Related
<LI itxtvisited="1">Instant Dungeons mobs will be sent back "home" if they are too far from where they were before.
Some hunting areas will consist the same feature as above
Hunting Ground Renovations
Sileno's Camp, Outlaw Forest, Beast Farm will have new looks
aNTarTis
08-15-2008, 02:56 PM
Crafting Adjustments
<LI itxtvisited="1">Crafted items now have a chance to making more then one item, they also have a chance of making a rare version of that item (altered stats and properties).
Rare items can be damaged through use but that damage can be repaired at the blacksmith.
(Addition)
<LI itxtvisited="1">After repairing the item, it will contain some kind of special effect (e.g. haste). The name of the item will be shown as "Rare - name - Grade" instead of the normal "name - grade". <LI itxtvisited="1">Rare items can be attributed, SA'ed, augmented and enchanted.
These rare item special effects will be shown in the personal skill section.
(Diego's Translation)
Misc Stores and Smiths
<LI itxtvisited="1">Shadow A-Grade equipment can be bought from stores in town but cannot be augmented, strengthened or SA'd. <LI itxtvisited="1">Items in all stores have had their prices reduced. <LI itxtvisited="1">Stores that sell Normal C grade equipment now have Normal B grade items available for purchase. <LI itxtvisited="1">B grade equipment and lower that is bought will be exchangeable via the blacksmith in town.
Some shops started selling Mirage headdress
Jewellery Augmentation
Earrings, necklaces, rings can now have special augmentations applied to them.
(Addition)
<LI itxtvisited="1">However jewellery uses a different type of life orbs, these life orbs can be exchanged with the normal type of life orbs <LI itxtvisited="1">Some of the augmented effects are: increase attacks, increase def, increase attribute attacks and def and so on
So far, Queen Ant's ring is not able to augment (perhaps boss jewellery is not yet augmentable?)
(Diego's Translation)
New herbs
<LI itxtvisited="1">New buff herbs drop in hunting zones and the duration has been increased to 5 minutes.
The new buffs from herbs eg. Vampire Herbs, big head herb
PVP
(Diego's Translation)
PvP Reputation Points
Nobless characters who participate in fortress or castle sieges, Underground Colloseum (Fantasy Isle), Olympiad, Festival of Darkness will gain PvP Reputation points, this value can be exchanged for items and effects:
(Minor Correction: not nobles class, it's everyone that's above lv 40)
<LI itxtvisited="1">PvP Weapon and Armor modifications. <LI itxtvisited="1">Siege Items <LI itxtvisited="1">Clan reputation
Removing PK count.
Siegefield changes
<LI itxtvisited="1">Registered attackers/defenders do not lose XP (http://www.l2guru.com/forum/showthread.php?t=104635#) on death anymore due to PvP point system. <LI itxtvisited="1">Repeated dying does not give death penalty but their combat ability will decline for the siege. (correction: for a period of time)
Using a scroll of courage on a siege field will now perform a ressurection effect upon death.
PVP - Flagged Time
Flagged time will be increased to 120 seconds, at which the last 20 seconds they will beign to flash.
Guild
Increased clan points received with the following activities:
<LI itxtvisited="1">Activity CT2.1 Present <LI itxtvisited="1">Victory of Siege War +1500, +1000 <LI itxtvisited="1">Continuous ownership of castles: +750, +500 <LI itxtvisited="1">Lost in castle siege: -3000, -2000 <LI itxtvisited="1">Successfully taken clan halls from NPC: +500, +300 <LI itxtvisited="1">Continuous ownership of clan halls: +250, +150 <LI itxtvisited="1">Victory in fortress wars: +200, +100 <LI itxtvisited="1">During fortress siege, destroying the bombs of the fortresses: +30, +15
Scored #1 in Ceremony of Darkness: +200, +100
<LI itxtvisited="1">When failed in defending clan hals, max points lost is 1000 <LI itxtvisited="1">Increase the amount of Knight Badge, Oath of Blood and etc when in exchanging for clan points
Increased academy clan points reward: level 16 - Level 40 (including class change) 630 points; from level 39 and up, the minimum is 190 points.
Attributes
(Diego's Translation)
<LI itxtvisited="1">Defensive attribute applied to armor now gives +6 points per enchant and has a new max of L4 and 60 points. <LI itxtvisited="1">Attribute stone success rate on armor was increased. <LI itxtvisited="1">Different attribute can be used to increase defense of certain debuffs.
Previously enchanted armor will have its attribute corrected to the new system.
Pets / Summons
(Diego's Translation)
<LI itxtvisited="1">New Weapons and Armor for Pets <LI itxtvisited="1">Jewelery for pets has been added to increase mdef.
When a Pet dies the time it takes for the pet to disappear was increased to 24 hours (real time).
(Addition)
Decreased the battle status of wolves
Added Summon Skills
<LI itxtvisited="1">Queen of Kat: Blessed Body Effect, Blessed Soul Effect, Haste Effect <LI itxtvisited="1">Unicorn Seraphim: Acumen Effect, Clarity Effect,, Empower Effect, Wild Magic effect
Shadow Knight: Death Whisper Effect, Focus Effect, Guidance Effect
Quests
<LI itxtvisited="1">(lvl 40): rewards -> hair accessory <LI itxtvisited="1">(level 39): New 2nd class change quest, spend 1.5mil to finish the quest in 6 minutes (oh yay) <LI itxtvisited="1">(lvl 15): repeatable orc village quest <LI itxtvisited="1">(lvl 1http://www.l2guru.com/forum/images/smilies/icon_cool.gif: repeatable drwaf village quest
To Hellbound Quest: Once HellBound has been activated, players will not need to do the original quest (the one you need to do in CT1 in order to access HellBound), instead there is a new quest
Changes to Existing Quests
<LI itxtvisited="1">1st Class Change: Increased rewards <LI itxtvisited="1">2nd Class Change: increased rewards & increased quest item drop rate <LI itxtvisited="1">Toma will always stay at one point from now on, quest NPC will show which area Toma will be at (NE coast)
Beast Farm: adjustments to the quest
Changes to Overall Settings
<LI itxtvisited="1">Increased reward to most of the non-repeatable quests <LI itxtvisited="1">Increased the quest item receive rate to repeatable quests
New Player quests allowing players to level up faster
Interface
<LI itxtvisited="1">Added a chat window, when certain set words appear in the window, there will be sound notification <LI itxtvisited="1">Players will be able to change their titles in different colors
Buffs can be cancelled manually by Alt+left clicking according to self
Other
<LI itxtvisited="1">New players buffs are now accessible to all players under level 62, (other than healing crystal? is usable between 16-34, all the rest is usable by everyone under level 62) <LI itxtvisited="1">New players are given a new kind of wrap scroll <LI itxtvisited="1">Raid points will be given rewards accordingly <LI itxtvisited="1">Players under level 40 are given free teleports by gatekeepers <LI itxtvisited="1">Added new social actions (finally..........)
Cancelled resets of the shotcut keys
aNTarTis
08-15-2008, 03:07 PM
CT2.1 Giran Gift Shop Weapon List
Great Sword
B Crystal: 579
C Crystal: 1737
Heavy War Axe
B: 579
C: 1737
Elven Staff
B: 579
C: 1737
Keshanberk
B: 579
C: 1737
Sword of Valhalla
B: 579
C: 1737
Kris
B: 579
C: 1737
Hell Knife
B: 579
C: 1737
Arthro Nail
B: 579
C: 1737
Dark Elven Long Bow
B: 579
C: 1737
Great Axe
B: 579
C: 1737
Ice Storm hammer
B: 579
C: 1737
Spell Breaker
B 579
C: 1737
<!-- / message --><!-- sig -->
aNTarTis
08-15-2008, 03:08 PM
una especie de luxury para weapon B lol
ademas los buffers tienen ataques magicos (lei que meten criticos de 5k etc)
wow lol
aNTarTis
08-15-2008, 03:14 PM
http://img76.imageshack.us/my.php?image=shot00060ua2.jpg
http://img224.imageshack.us/img224/6027/tallummr4.jpg
aNTarTis
08-15-2008, 03:15 PM
:( FIN DE LOS TRENES EN CATAS!! NO SE PODRAN HACER MAS TRENES EN CATACUMBAS.... WTF?
Catas test results:
It seams aoe in catas(all dungeons?) is over! There's no way that you could keep mobs on your ass.
1st test: Just hit the mob to get social agro, few moments after i left the room mobs ported back. Run few time to make sure.
2nd test: Used hate aura, few moments after I left, mobs ported back. Done few times.
3rd test: Used aoe skill(from Vanguard), same results as before, few moments later mobs ported back. Done few times also.
Run couple more tests:
Run slowly - same as before.
Re-aoe/hate - nothing changed.
Final concliusion - you cant pull mobs in catas.
aNTarTis
11-28-2008, 02:49 AM
http://danieldefo.ru/upload/Image/galeryi//1224977267.jpg
aNTarTis
11-28-2008, 02:52 AM
http://danieldefo.ru/upload/Image/galeryi//1224976808.jpg
aNTarTis
11-28-2008, 02:54 AM
aunque no lo crean..esto es el nuevo L2 (gracia2) puedes volar :O
YouTube - 天å*‚2 CT2.3 空戰系統 飛空挺 飛行變身 (http://www.youtube.com/watch?v=I_Rmg8mSSTM)
aNTarTis
11-28-2008, 02:56 AM
YouTube - 天å*‚2 CT2.3 飛空挺 (http://www.youtube.com/watch?v=QtLAjgnWYtQ)
aNTarTis
11-28-2008, 02:58 AM
[+20 dual daggers]
http://image.playforum.net:8080/gall...1224804744.jpg (http://image.playforum.net:8080/gallery/hotel/10032003/200/411224804744.jpg)
[Final Form will fly!]
http://image.playforum.net:8080/gall...1224894070.jpg (http://image.playforum.net:8080/gallery/hotel/10032003/200/531224894070.jpg)
[Gracia content]
http://photofile.name/users/alexlll/2941377/81042766/ (http://photofile.name/users/alexlll/2941377/81042766/)
http://fs.plaync.jp/UF/image/6336/03...map_oiofji.jpg (http://fs.plaync.jp/UF/image/6336/03/20/38/957/kwondoh_01838/471200_gr3_map_oiofji.jpg)
http://image.playforum.net:8080/gall...1224714550.jpg (http://image.playforum.net:8080/gallery/alpha/10032386/115/681224714550.jpg)
[Log in loading screens and Loading logos. (Kamael warrior looks like MAN? WTF?]
http://image.playforum.net:8080/gall...1224689117.jpg (http://image.playforum.net:8080/gallery/alpha/10032386/114/981224689117.jpg)
http://www.gametsg.com/temppic/ec473...6095b37210.jpg (http://www.gametsg.com/temppic/ec4736b8075755eeda7326131876095b37210.jpg)
http://danieldefo.ru/my_magazine/view_full/299.html (http://danieldefo.ru/my_magazine/view_full/299.html)
[Phantom Summoner fussion with summon]
http://image.playforum.net:8080/gall.../Shot00009.jpg (http://image.playforum.net:8080/gallery/alpha/10032386/114/Shot00009.jpg)
http://i4.photobucket.com/albums/y14...7155e38371.gif (http://i4.photobucket.com/albums/y147/strafe/l2/ct2final/7ac02dd60c9411bd7abf039777155e38371.gif)
[ES fussion + stats]
http://image.playforum.net:8080/gall.../Shot00007.jpg (http://image.playforum.net:8080/gallery/hotel/10032003/200/Shot00007.jpg)
[Phoenix oO]
http://i4.photobucket.com/albums/y14...final/1111.jpg (http://i4.photobucket.com/albums/y147/strafe/l2/ct2final/1111.jpg)
[Hope this is somekind of ultima Cougur, looks very cool, but most likly it's paid service mount http://www.l2guru.com/forum/images/smilies/icon_sad.gif]
http://radikal.ru/F/i047.radikal.ru/...8af0f.jpg.html (http://radikal.ru/F/i047.radikal.ru/0810/bc/774c0658af0f.jpg.html)
[More paid service goods:]
http://radikal.ru/F/s40.radikal.ru/i...0e335.jpg.html (http://radikal.ru/F/s40.radikal.ru/i089/0810/6f/89412140e335.jpg.html)
http://radikal.ru/F/s48.radikal.ru/i...1e50e.jpg.html (http://radikal.ru/F/s48.radikal.ru/i120/0810/36/85a48581e50e.jpg.html)
http://radikal.ru/F/s40.radikal.ru/i...0e335.jpg.html (http://radikal.ru/F/s40.radikal.ru/i089/0810/6f/89412140e335.jpg.html)
[New agathions:]
http://radikal.ru/F/s48.radikal.ru/i...3c8d1.jpg.html (http://radikal.ru/F/s48.radikal.ru/i120/0810/4a/e9428a23c8d1.jpg.html)
http://radikal.ru/F/s59.radikal.ru/i...5357c.jpg.html (http://radikal.ru/F/s59.radikal.ru/i166/0810/73/f46dfe85357c.jpg.html)
http://radikal.ru/F/s41.radikal.ru/i...bd265.jpg.html (http://radikal.ru/F/s41.radikal.ru/i091/0810/75/06e7c8bbd265.jpg.html)
http://radikal.ru/F/s57.radikal.ru/i...0df07.jpg.html (http://radikal.ru/F/s57.radikal.ru/i155/0810/3a/80cba560df07.jpg.html)
http://radikal.ru/F/s46.radikal.ru/i...1666e.jpg.html (http://radikal.ru/F/s46.radikal.ru/i111/0810/ff/3ec901e1666e.jpg.html)
http://radikal.ru/F/s40.radikal.ru/i...e8427.jpg.html (http://radikal.ru/F/s40.radikal.ru/i088/0810/d5/c010178e8427.jpg.html)
[Finaly facepalm agathion!]
http://radikal.ru/F/s44.radikal.ru/i...6c462.jpg.html (http://radikal.ru/F/s44.radikal.ru/i105/0810/6e/168a79c6c462.jpg.html)
Some random mobs:
http://radikal.ru/F/s53.radikal.ru/i...831a4.jpg.html (http://radikal.ru/F/s53.radikal.ru/i140/0810/50/179a379831a4.jpg.html)
http://radikal.ru/F/s41.radikal.ru/i...61ebf.jpg.html (http://radikal.ru/F/s41.radikal.ru/i094/0810/54/809efa461ebf.jpg.html)
http://radikal.ru/F/s41.radikal.ru/i...54d3f.jpg.html (http://radikal.ru/F/s41.radikal.ru/i094/0810/1c/75bd29a54d3f.jpg.html)
http://radikal.ru/F/s50.radikal.ru/i...2fad7.jpg.html (http://radikal.ru/F/s50.radikal.ru/i127/0810/6c/755f4df2fad7.jpg.html)
http://radikal.ru/F/i050.radikal.ru/...8f55b.jpg.html (http://radikal.ru/F/i050.radikal.ru/0810/06/5c436098f55b.jpg.html)
http://radikal.ru/F/i004.radikal.ru/...ed445.jpg.html (http://radikal.ru/F/i004.radikal.ru/0810/47/7a437bced445.jpg.html)
http://radikal.ru/F/s42.radikal.ru/i...0131d.jpg.html (http://radikal.ru/F/s42.radikal.ru/i098/0810/87/b1a9ec70131d.jpg.html)
http://radikal.ru/F/s61.radikal.ru/i...67046.jpg.html (http://radikal.ru/F/s61.radikal.ru/i174/0810/c9/644553267046.jpg.html)
aNTarTis
11-28-2008, 03:17 AM
[/URL][url=http://www.youtube.com/watch?v=O5YbCk-NvYk]YouTube - Gracia Final Gameplay Movie (http://www.youtube.com/watch?v=O5YbCk-NvYk&eurl=http://www.l2guru.com/forum/showthread.php?t=116906&feature=player_embedded)
aNTarTis
11-28-2008, 03:31 AM
CT2-FINAL] Territory Wars
<HR style="COLOR: #fff; BACKGROUND-COLOR: #fff" SIZE=1 itxtvisited="1"><!-- / icon and title --><!-- message -->source: http://lineage2.gametsg.com/index.ph...articleid=6669 (http://lineage2.gametsg.com/index.php?view=article&articleid=6669)
01 . Territory Wars
Territory Wars are battles focused around clan and individual players
1.1 Territory
A territory consists of the entire area of a city, including residences, [something], fortresses, castle areas; basically everything that players can take over and benefit from.
1.2 Territory Borderlines
There are 9 territorial areas:
gludio、dion、giran、oren、aden、innadril、goddard、rune、 schuttgart
1.3 Territory Announcement
Annoucement Conditions
After a castle seige, the clan that owns the castle will automatically announce occupation of the territory of the castle
After announcement a [Territory Management] NPC will appear in the castle
Can collect various quest rewards and gain access to a special shop
After announcement a [Mercenary General] NPC will appear outside the frontgate of the castle
<LI itxtvisited="1">Normal players can purchase mercenary transformation scrolls from the NPC to participate in the territory battle <LI itxtvisited="1">Once a player completes cetina quests as a mercenary, the player can upgrade into a better mercenary
Can buy battleground consumuption items here
1.4 Territory Ownership Announcement
After the territory announcement, the occupying clan can start the [Destiny of Ownership(I made the name up :P)] quest, the following should be noted regarding the ownership announcement
Ownership announcment conditions
<LI itxtvisited="1">Fortress(es) in the territory (except border outposts) need to be aligned with the castle <LI itxtvisited="1">Completed quest [Destiny of Ownership]
Must announce ownership 2 hours before a teritorial war
After announcing ownership
<LI itxtvisited="1">Becoming owner is a requirement for upgrading to clan level 11 <LI itxtvisited="1">All NPCs will have the owner's clan tag next to their names
the Maximum Sale of seeds and purchase of crops increased by 10%
Lost of ownership
<LI itxtvisited="1">Disolution of clan
Lost of the territory's castle
After th lost of ownership, all ownership effects will disappear (clan level 11 too? i dunno)
1.5 Territorial War
Pre-war phase
<LI itxtvisited="1">Teritorial war week will be in sync with castle seige weeks, i.e. occur in the same week, and will happen once every other week
Territory War will occur at 8-10pm on saturdays (because of this change saturday seiges will be moved to sundays)
Start of Territory War
The start of territory war has no relationship to ownership of the territory, once the time has come to start, it will start
Registration to battle
<LI itxtvisited="1">One can approach a given territory's [Mercenary General] NPC in front of castle to register <LI itxtvisited="1">You can register as an individual or as a clan <LI itxtvisited="1">Clan registration: Clan members with the right permissions can register the entire clan to the war via the Clan Window <LI itxtvisited="1">Individual Registration: Can approach the NPC to register <LI itxtvisited="1">Must register 2 hours ahead of the war
Owner of the territory will be automatically registered
Territory War begins
<LI itxtvisited="1">Once the war starts, all fortresses and castles will become battle grounds <LI itxtvisited="1">Unregistered players within these battlefield areas will be teleported out of the areas <LI itxtvisited="1">Ower of territory and their alliance can set up flags and advance flags within a battle ground <LI itxtvisited="1">Other participating clans can setup flags (only normal ones) <LI itxtvisited="1">Castle and fortress gates are not attackable <LI itxtvisited="1">10 minutes before a war, you can setup seige channels (you used ^ to chat) <LI itxtvisited="1">Seige channels will close 10min after war <LI itxtvisited="1">When war starts, castles will spawn a relic, fortresses will have catipults
If there are more than 1 contracts between castle and fortresses in the territory, defending NPCs will have better gear
Rules
<LI itxtvisited="1">Similar to seiging, there will be 3 different forces [my army / enemy army / neutral] <LI itxtvisited="1">registered clan and alliance will be considered [my army] <LI itxtvisited="1">all other registered players are [enemy army] <LI itxtvisited="1">unregistered players are [neutral] <LI itxtvisited="1">Registered players will have a flag above their heads, display their relationship to you <LI itxtvisited="1">Players cannot force attack [my army] <LI itxtvisited="1">PLayers can directly attack [enemy army] and [neutral] <LI itxtvisited="1">범위 공격은 타겟의 ‘아군’과 ‘무’관계 대상에게 데미지를 입힙니다.(untranslated) <LI itxtvisited="1">PK count will not increase in battle ground <LI itxtvisited="1">Clans in war with each other will not increase PK count either <LI itxtvisited="1">Unregistered players leaving battle areas will have purple names for 120s <LI itxtvisited="1">Registered players will not drop items or gain death penalty when dying in battle grounds <LI itxtvisited="1">Unregistered players will suffer normal death penalties
Registered users have the following revival spots:
clan hall, closest village, clan area[no idea], frontal base
1.6 Frontal Base
<LI itxtvisited="1">Castle Owner can build a frontal base <LI itxtvisited="1">CLan leader will use 120 B Gemstones to create base <LI itxtvisited="1">Can only build 1 base, but you can demolish base and rebuild it at another location <LI itxtvisited="1">Base cannot be destroyed <LI itxtvisited="1">Area surrounding the base will give [my army] an additional 100% HP (http://www.l2guru.com/forum/showthread.php?t=116157#) and MP regen rate <LI itxtvisited="1">[my army] can revive at frontal base at death
after end of war base wil dissapear automatically
1.7 Vitory Conditions
Territory Holy Relic
<LI itxtvisited="1">At start of war Relic will appear at castles <LI itxtvisited="1">After entering the castle and destroying an enemy's relic, you can take the enemy's relic <LI itxtvisited="1">Once you take their relic to [my army]'s frontal base you gain control of the relic <LI itxtvisited="1">After gaining control of the relic, the enemy's relic will respawn at [my army]'s castle <LI itxtvisited="1">After taking the enemy's reli, it's position will be displayed on the minimap
if the player holding the replic dies or disconnects, the relic will drop to the ground
in short: capture the flag. You take the flag from castle to frontal base. blah blah blha i'm not sure
Catapults
<LI itxtvisited="1">Catapults will appear at fortresses when war starts <LI itxtvisited="1">Catapults can be destroyers by enemy players
Once a catapult is destroyed, all remaining NPC defenses will dissapear, castle doors will over and fortress defensive are deactivated
1.8 Mercenary
Usage Requirements
Except for castle owning alliance members, all registered players can participate as a mercenary
Change of character name
<LI itxtvisited="1">Players can purchase a [some item name] from Mercenary General (this item changes your name and appearance) <LI itxtvisited="1">Can use 10 minutes before war, will revert back to normal 10muinutes after war <LI itxtvisited="1">Normal chat and shout chat will display your fake name <LI itxtvisited="1">Warning! Trade and party windows will show your true name <LI itxtvisited="1">If player dies or disconnects, the fake name will remain
When using fake appearance, one cannot common craft, dwarven craft or setup store.
Mercenary Transformation
<LI itxtvisited="1">When a war starts, lvl 40 and above players can purchase a mercenary transformation scroll from Mercenary General <LI itxtvisited="1">You cannot gain xp (http://www.l2guru.com/forum/showthread.php?t=116157#) or sp while transformed to this state, nor can you obtain xp via partying, but can gain fame <LI itxtvisited="1">ifyou complete the [Way of a Mercenary] quest, you can purchase a better transformation
Tansformation duration is 30min, death will not cancel the transformation
Limitations
Red players (including players with demonic weapons) and olympiad participants cannot use this transformation
1.9 Rewards
Territorial Abilities
<LI itxtvisited="1">Different territories give different territorial abilities <LI itxtvisited="1">After war, all clan members (except academy members) will gain their respective territory abilities <LI itxtvisited="1">The abilities will be affected be the relics you have obtaiend and the number of them you have obtained. <LI itxtvisited="1">If you have 1 relic in aden castle you gain 1 ability, if you get N relicks you will gain N abilities
Territorial Abilities table:
gludio STR + 1 / NIT + 1 dion
DEX+1 / WIT + 1 giran
STR + 1 / MEN + 1 oren CON + 1 / MEN + 1 aden
DEX + 1 / WIT + 1 innadril
CON + 1 / INT + 1 goddard
DEX + 1 / INT + 1 rune
STR + 1 / WIT + 1 schuttgart
CON + 1 / WIT + 1
<LI itxtvisited="1">Change of clan leader will not affect the relics quntity nor territory abilities
All relic information can be seen from the mini map
Territory Products
<LI itxtvisited="1">Registered players can speak the [Territory Manager] to purchase territory products
Type Effect S Grade Weapon Warrior
Type
Physical Normal Attack +10%
Magic Damage Taken - 10% Wizard
Type Physical Damage Taken - 10%
Magic + 10% A Grade Armour
鬥魂阿貝拉 When equiped, you only lose 40% of what you would normally lose
Belts Belt Increase defense
asite Bag
When combiend with Belt, can increase inventory space Buckle When combined with belt can increase max weight limit A Jewellery Necklace Increase Magic and attribute defense ring BSoE
BSoE Can BSoE to specific towns
頭飾 - - <LI itxtvisited="1">Purchase of these products require [territory badge] and adena <LI itxtvisited="1">Following can be purchased from the [Mercenary General]
Item Effect Claok Allows purchasing items from Special Items Merchant
座龍 Allows purchasing items from Mercenary General
Cloak can only be used by Castle Owning clan members, it is a S84 Item... Requires one to be a rank of Knight or above to equip cloak
Territory Badge
<LI itxtvisited="1">During Territory war, once can do quests given by the [Territory manger]. Completion of the quest will give different badges depending on the territory you are in.
Territory War quests belong to a new special category of quests introduced this update
Royalty
<LI itxtvisited="1">Players can use territory badges to apply to become Royalty
You do not need a subclass to apply to become Royalty
aNTarTis
11-28-2008, 03:34 AM
UPDATE - Added missing effects to PoWind/PoWater.
<LI itxtvisited="1">Prophecy of Fire
<LI itxtvisited="1">+10% PATK <LI itxtvisited="1">+20% PDEF <LI itxtvisited="1">+20% Crit Damage <LI itxtvisited="1">+20% Atack Speed <LI itxtvisited="1">+20% MDEF <LI itxtvisited="1">+20% MATK <LI itxtvisited="1">+2% STATIC Magic Critical Rate (effective mcrit rate + 2%) <LI itxtvisited="1">+20% Cast Speed <LI itxtvisited="1">+20% MaxMP (Does not Recover MP increased) <LI itxtvisited="1">+20% HP (http://www.l2guru.com/forum/showthread.php?t=117012#) Regen
+10% Debuff Resistence
-20% RunSpeed
<LI itxtvisited="1">Prophecy of Water
<LI itxtvisited="1">+10% PATK <LI itxtvisited="1">+20% PDEF <LI itxtvisited="1">+20% ATKSPD <LI itxtvisited="1">+20% MATK <LI itxtvisited="1">+20% MDEF <LI itxtvisited="1">+2% STATIC Magic Critical Rate (effective mcrit rate + 2%) <LI itxtvisited="1">+20% Cast Speed <LI itxtvisited="1">+20% MP Regen <LI itxtvisited="1">+10% Debuff Resistence
-20% Run Speed
-5% MP Cost on All Skills
<LI itxtvisited="1">Prophecy of Wind
<LI itxtvisited="1">+10% PATK <LI itxtvisited="1">+20% PDEF <LI itxtvisited="1">+20% Critical Rate <LI itxtvisited="1">+20% PATKSPD <LI itxtvisited="1">+20% MATK <LI itxtvisited="1">+20% MDEF <LI itxtvisited="1">+20% Cast Speed <LI itxtvisited="1">+20% Magic Critical Damage <LI itxtvisited="1">+20% MaxHP (Does not Recover HP increased) <LI itxtvisited="1">+10% Debuff Resistence
-20% Run Speed
+5% Vampiric Rage
<LI itxtvisited="1">Chant of Victory
<LI itxtvisited="1">+10% PATK <LI itxtvisited="1">+20% PDEF <LI itxtvisited="1">+20% Critical Damage <LI itxtvisited="1">+20% ATKSPD <LI itxtvisited="1">+20% MATK <LI itxtvisited="1">+20% MDEF <LI itxtvisited="1">+2% Magic Critical Rate <LI itxtvisited="1">+20% Cast Speed <LI itxtvisited="1">+20% MaxHP (Does not Recover HP increased) <LI itxtvisited="1">+20% HP Regen <LI itxtvisited="1">+10% Debuff Resistence
-20% Run Speed
+4 Accuracy
<LI itxtvisited="1">Victory of Pa'agrio
<LI itxtvisited="1">+10% PATK <LI itxtvisited="1">+20% PDEF <LI itxtvisited="1">+20% Critical Rate <LI itxtvisited="1">+20% ATKSPD <LI itxtvisited="1">+20% MDEF <LI itxtvisited="1">+20% MATK <LI itxtvisited="1">+20% Magic Critical Damage <LI itxtvisited="1">+20% Cast Speed <LI itxtvisited="1">+20% MaxMP <LI itxtvisited="1">+10% Debuff Resistence <LI itxtvisited="1">-20% Run Speed
+20% MaxCP (Does not Recover CP increased)
+20% CP Heal for Alliance.
aNTarTis
11-28-2008, 03:36 AM
la verdad el l2 quedo como server pvp, le subieron a todos los skill, le bajaron el reuso, le dieron muchos mas power, muy fruteresco
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